AI Insights · Timothy · October 2023
Top 5 Hypercasual Games on Android in Norway Q3 2023
Review of the performance of the top 5 hypercasual games on the Android platform in Norway during Q3 2023, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 hypercasual games on the Android platform in Norway showcased varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Bricks vs Balls Breaker experienced fluctuations in its weekly revenue, peaking at $141 in mid-July and ending the quarter at $137. Weekly downloads remained relatively low, with a peak of 13 downloads in the first week of July. Active users saw slight variations, starting at 461 and reaching 472 in mid-September before settling at 420 by the end of the quarter.
Bricks Breaker Hit - Glow Ball showed consistent weekly revenue, maintaining around $110-$136 throughout the quarter, with a slight dip to $81-$82 in late August and early September. Download numbers were modest but stable, with a notable increase to 16 in the last week of August. Active users remained relatively steady, starting at 61 and fluctuating slightly to close at 58.
Get Color - Water Sort Puzzle demonstrated strong performance in weekly downloads, peaking at 3.04K in early August and maintaining over 1.3K downloads weekly. Revenue saw a peak of $136 in mid-July and remained above $100 for most weeks, except for some dips in August and September. Active users showed significant growth, starting at 3.4K and peaking at 5.96K in early August, before ending the quarter at 5.2K.
Royal Cat Puzzle had a mixed quarter with weekly revenue peaking at $139 in mid-September. Downloads were inconsistent, with peaks at 442 in mid-July and 252 in early September. Active users showed a peak of 807 in mid-July and ended the quarter with a slight decline, closing at 485.
Little Big Snake saw its weekly revenue rise significantly towards the end of the quarter, peaking at $367 in the final week of September. Downloads were minimal initially but saw a rise to 56 in mid-September. Active users started at 94, peaked at 168 in early September, and ended the quarter at 109.
For more detailed insights and data on these hypercasual games, visit Sensor Tower.